![]() On the other hand, I'm also used to Resolve nodes. Now, I cannot specifically compare with AE since I wanted to break free from Adobe years ago, my opinion is based on Apple's Motion (so not AE but tracks vs nodes still relevant). Even for the same tool you were used to in another piece of software (I've been experiencing that with Primatte keyer for instance). ![]() Using Fusion for a little VFX and lots of compositing, the 1st thing I thought was "this time, I can't avoid reading manuals", and especially the Tools manual I still read when needed, because yes, first steps are not pieces of cake. As Bob said, I don't even consider looking back either. Now I love them.Ĭarmi Weinzweig wrote:I was asked to consider Fusion as an alternative to After Effects for a project.Īs a short answer beginning, imho there is no "vs" possible when comparing tracks to nodes : nodes can hardly lose. You can also "easily" rig most models.Īlso, it took me about a month to feel good about nodes. Including using all the VCP models, so any money invested in those is still good. All the things you WISH element 3d could do can be done with fusion. Fusions 2d tracker is more than capable for most jobs.Įlement 3d is obsolete with Fusion and anything you can do with element you can do with Fusion. Fusion particle system is equally as nice as particular, and can duplicate many of the other trapcode suite's functionality (like Form). You also need a 3d tracker if you are going to be doing any VFX work. You need Studio if you want to use add-ons. It is not so clear when doing motion graphics, but as you become more familiar you will find it is equally as capable. ![]() The advantages of nodes is clear when doing VFX work. ![]() Originally I used it for VFX, but as of recent I am using it for more motion graphics projects. I jumped to Fusion a year ago and have never looked back. ![]()
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